Class - Plague Doctor Download Free



You can identify the rank and class of a plague doctor based on their uniform Owl- specialise in mass-curse control and magical diseases Crow- traditional doctors, are trained to treat large amounts of patients at once Eagle- royal physicians, good at long-term treatment Vulture- quarantine enforcers. Plague Doctor Mask 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options. Stop a deadly plague in a medieval fantasy tale of swords and surgery! 'Mask of the Plague Doctor' is a 410,000-word interactive novel by Peter Parrish, where your choices control the story. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination. The town of Thornback Hollow is under quarantine. Its people are unable to.

  1. Plague Doctor Wiki
The plague doctor, known as SCP 049, escaped from security in the lab during experiments. He is very aggressive and intends to take revenge on all employees. You need to escape from the lab in time to avoid being caught, but it's not that easy!
Just because you were able to get out of the lab doesn't mean you were saved. The survival maze begins. All the doors are closed and you had to go down to the subway. It's dark and very scary. You have a task: to document everything on video, since you are most likely the only surviving eyewitness. This monster can inspire you with something terrible, the camera will help you find out whether it is real or its monstrous fantasies.
About the monster: a Humanoid, about 190 cm tall, who looks like a medieval plague doctor. He sets himself the task of healing humanity, the nature of which is clear only to himself. In practice, this means that touching a person is fatal. He performs operations on the corpse, and it later begins to come to life.
Special conditions of detention: kept in a standard reinforced holding cell. During transport, SCP-049 must be placed in a reinforced class 3 humanoid retainer system (with a collar and extension restraints), under the constant supervision of at least two armed guards.
As a rule, the subject makes contact with most of the Foundation's employees. Despite this, any sudden changes in behavior should be suppressed by force. During such changes, employees should use all available means to avoid direct contact with the object.
At first glance, it seems that SCP-049 is wearing a thick hoodie and a ceramic mask that are typical for this profession, however, judging by these items of clothing, they have gradually grown out of the monster's body and are currently indistinguishable from what they can hide under them. However, x-rays show that under this outer layer, it has a skeleton similar to a human.

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Class - plague doctor download free download
  • 1Plague Doctor
    • 1.1Making a Plague Doctor
    • 1.2Plague Doctor Spell List
    • 1.3Campaign Information

Plague Doctor[edit]

A black robed figure in a white bird mask stalks down the ruined street. He turns his mask to look at you, an involuntary shiver runs down your spine. Unnerving and often sadistic, plague doctors are masters of toxins and diseases.

Making a Plague Doctor[edit]

A strong support character with several abilities to keep the party going. A plague doctor's abilities also allow him to inflict enemies with debilitating status conditions to further help the party. By themselves, plague doctors aren't strong melee combatants although they can survive brief skirmishes without too much trouble.

Abilities: Intelligence powers most of the plague doctor's abilities. Dexterity and Constitution are necessary to counteract the lack of heavy armor and shields and aid in survival. Wisdom also helps make a more perceptive doctor helped by having Spot, Listen, and Sense Motive as class skills.

Races: Humans, with their knack for analytical thinking and a touch of sadism are most likely to pursue the path of plague doctor. Most other races turn to magic rather than science in the face of a plague.

Alignment: Any non-chaotic

Starting Gold: 4d4×10 gp (125 gp).

Starting Age: Moderate

Table: The Plague Doctor

Hit Die: d6

LevelBase
Attack Bonus
Saving ThrowsSpecialSpells per Day
FortRefWill1st2nd3rd4th
1st+0+2+0+0Plague Doctor's Gear, Medical Study, Vitriolic Touch 1d60
2nd+1+3+0+0Professionalism, Detect Malady1
3rd+2+3+1+1Combat Medic1
4th+3+4+1+1Professional Grade, Vitriolic Touch 2d62
5th+3+4+1+1Poison Touch20
6th+4+5+2+2Composure21
7th+5+5+2+2Placebo, Vitriolic Touch 3d631
8th+6/+1+6+2+232
9th+6/+1+6+3+3Venom Immunity420
10th+7/+2+7+3+3Spiritual Healing, Vitriolic Touch 4d6421
11th+8/+3+7+3+3Anatomical Study521
12th+9/+4+8+4+4532
13th+9/+4+8+4+4Vitriolic Touch 5d65320
14th+10/+5+9+4+4Lecture5421
15th+11/+6/+1+9+5+55431
16th+12/+7/+2+10+5+5Dissolving Touch, Vitriolic Touch 6d65532
17th+12/+7/+2+10+5+55542
18th+13/+8/+3+11+6+65542
19th+14/+9/+4+11+6+6Vitriolic Touch 7d65553
20th+15/+10/+5+12+6+65554

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Craft (Int), Decipher Script (Int), (Int) Forgery (Int), Heal (Wis),Hide (Dex), Intimidate (Cha), Knowledge(Local, Nature, and History) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Heal (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the plague doctor.

Weapon and Armor Proficiency: A plague doctor has proficiency with Simple weapons, the Kukri, the Scalpel, the Syringe, and Light Armor, but not shields.

Spells: Beginning at 1th level, a plague doctor gains the ability to cast a number of arcane spells using alchemy. To cast a spell, a plague doctor must have an Intelligence score of at least 12 + the spell’s level, so a plague doctor with an Intelligence of 12 or lower cannot cast these spells. Plague doctor bonus spells are based on Intelligence, and saving throws against these spells have a DC of 12 + spell level + the plague doctor's Intelligence bonus. When the plague doctor gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level.

Unlike a Wizard or Cleric, a plague doctor doesn't need to learn or prepare spells, he automatically knows all spells on his spell list and can cast them spontaneously. Additionally, he does not gain the typical arcane spell failure chance from casting in light armor, but heavier armor and shields still incur spell failure chance. If your campaign is using the spell point variant rule, a plague doctor receives spell points as a bard

Plague Doctor Spell List[edit]

Plague doctors choose their spells from the following list:

1st Level: Barkskin, Cause Fear, Cure Light Wounds, Delay Poison, Daze, Diminish Plants, Disguise Self, Feather Fall, Gentle Repose, Ghost Sound, Ghoul Touch, Inflict Light Wounds, Deathwatch, Doom, Pass without Trace, Remove Fear, Remove Paralysis, Resist Energy.

2nd Level: Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Contagion, Cure Moderate Wounds, Eagle's Splendor, Fox's Cunning, Lesser Restoration, Neutralize Poison, Owl's Wisdom, Poison, Plant Growth, Remove Disease.

3rd Level: Animate Dead, Blight, Blindness/Deafness, Break Curse, Cure Serious Wounds, Death Knell, Death Ward, Detect Thoughts, Dispel Magic, False Life, Giant Vermin, Inflict Serious Wounds, Nondetection, Mind Fog, Remove Blindness/Deafness, Repel Vermin, Restoration, Rusting Grasp, Stone to Flesh.

4th Level: Animal Growth, Clairaudience/Clairvoyance, Commune with Nature, Cure Critical Wounds, Eyebite, Inflict Critical Wounds Wounds, Mass Inflict/Cure Light Wounds, Raise Dead, Panacea

Plague Doctor's Gear: A plague doctor starts the game with several pieces of equipment to help him carry out his job. These items are: Healer's Kit, Scalpels ×5, Syringe ×3, Duster, and a mask. The mask can be most any design but are typically that of a long beaked bird. Wearing the mask grants you a +2 equipment bonus to Intimidate and Bluff checks. These items all come free of charge.

Vitriolic Touch (Su): At 1st level, as a standard action usable at will, a plague doctor can make a melee touch attack that deals 1d6 acid damage. The damage increases with his plague doctor level as shown in the table. At higher levels, the plague doctor may also add effects to the touch. A fortitude (DC = 10 + 1/2 level + Int) halves the damage and negates any sickening or nauseating effect. Succeeding the save also renders the target immune to being sickened or nauseated by a vitriolic touch for one minute.

Sickening Touch (Su): At 7th level, creatures damaged by the plague doctor's vitriolic touch who fail their save are sickened for one round.

Nauseating Touch (Su): At 13th level, creatures damaged by the plague doctor's vitriolic touch who fail their save are nauseated for one round.

Medical Study: At 1st level, plague doctors may use their Intelligence modifier instead of their Wisdom modifier when making Heal and Survival checks.

Professionalism: At level two, plague doctors add 1/2 their class level to all Heal, Craft (Poisonmaking), Craft (Alchemy), and Profession checks involving medical knowledge. Additionally plague doctors are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.

Detect Malady (Su):At 2nd level a plague doctor knows the afflicted by sight. He may cast Detect Poison and Detect Disease at will.

Combat Medic (Su): A 3rd level plague doctor can heal allies up to Level×Int worth of hit points per day. A plague doctor may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Performing combat medicine is a standard action. This healing does not deal damage to undead like a Paladin's Lay on Hands would.

Professional Grade (Ex): At 4th level, a plague doctor gains immunity to all diseases, including supernatural and magical diseases.

Poison Touch (Su): At 5th level, the plague doctor has worked with poisons and other noxious chemicals for so long that he can spontaneously generate a single dose of poison from their body. By concentrating for 3 rounds and then making a successful touch attack or attack with a melee weapon that successfully deals damage, the attack has the additional effect of exposing the victim to poison. While concentrating, the plague doctor can undertake other actions so long as his attention stays focused. He must choose what type of poison he is creating when he starts and his poison loses potency after three rounds of non-use. The effects of the poisons are shown below. A poison touch may be used at the same time as a Vitriolic touch and its variants. The DC of a poison generated this way is 10 + 1/2 Plague Doctor level + Int.

Table: Poison Touch Effect
Plague Doctor LevelStr/Dex DamageCon DamageWis/Int/Cha Damage
5-71d21
8-91d311d2
10-111d41d21d3
12-131d61d31d4
14-202d41d41d6

At 9th level, the poison may be generated as a full round action and the expense of reducing the DC by 4.

Composure (Ex): Beginning at 6th level, a plague doctor can keep his composure regardless of external conditions and is immune to fear and other emotional effects (such as rage). Additionally, a plague doctor's will has been strengthened by their strenuous experiences, she gains the feat Iron Will as a bonus feat.

Placebo (Ex): The mind is a powerful thing and can trick the body into recovering. By 7th level, if a plague doctor fails a heal check, he may attempt another at a -5 penalty. If he succeeds the second heal check, the victim is affected as if the first check had succeeded.

Venom Immunity (Ex): At level nine, a plague doctor becomes immune to nonmagical poisons.

Spiritual Healing (Su): Many intellectuals don't understand the nature of the soul, or spirit or ki or whatever the patients decide to call it, but the best plague doctors know that there is some supernatural something that keeps the body alive. A 10th level plague doctor may make a Heal check to remove negative levels from an afflicted creature (including herself). The DC of the heal check is the same as the DC of the effect that caused the negative level. The number of negative levels that a plague doctor may remove per day is equal to their class level + Int. A plague doctor makes one check per negative level and may not retry if she fails the check. She can however, attempt to remove other negative levels affecting the subject assuming they have more than one negative level afflictimg them. This ability takes one minute for each attempt.

Anatomical Study (Ex): A good doctor learns that everything has its weak points, at 11th level, a plague doctor gain the ability to score critical hits on creatures typically immune to them if he succeeds a heal check (DC=10+Creatures's HD). He may affect constructs, plants and undead, but not oozes. Additionally, on a success, a plague doctor may ignore the effect of light fortification on foes.

Lecture (Ex): At 14th level, a plague doctor who has succeeds his heal check to allow critical hits via his Anatomical Study ability may convey this benefit to a total number of people equal to one fifth his plague doctor level. Rogues and Scouts given this bonus may use their sneak attack and skirmish abilities on creatures typically immune.

Dissolving Touch (Su): At 16th level, a plague doctor has learned poisons so vile that they can damage creatures typically immune to poison. Constructs can be corroded, undead flesh can be dissolved, and plants can be made to wither. If he succeeds a Anatomical Study check, he may use his poison touch to cause physical ability damage constructs, undead, and other creatures immune to poison. Since the poison literally dissolves their bodies, natural immunity to poison does not apply. However, the damage done by the poison is half of what would normally occur on a non-immune target (minimum of 1). The exception to this rule is plants who take full physical damage and can take mental ability damage as well.

Ex-Plague Doctors[edit]

A plague doctor who becomes chaotic cannot progress further as a plague doctor. Additionally, a plague doctor who multiclasses as a divine spellcaster has violated the necessary scientific mindset of a doctor and loses access to Detect Malady, Combat Medic, Spells, Poison Touch, Spells, immunities, and Placebo.

Epic Plague Doctor[edit]

Hit Die: d6

LevelSpecial
21stBonus Feat
22nd
23rd
24thBonus Feat
25th
26th
27thBonus Feat
28th
29th
30thBonus Feat

4 + Int modifier skill points per level.

Plague

Bonus Feats: The epic plague doctor gains a bonus feat (selected from the list of epic plague doctor bonus feats) every third level starting at 21st level.

Poison Touch: An epic plague doctor's poison touch ability doesn't change after level 19.

Epic Plague Doctor Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.

Campaign Information[edit]

Playing a Plague Doctor[edit]

Religion: Plague doctors typically scoff at religion, favoring science and arcane magic if necessary.

Other Classes: Paladins and clerics irritate the plague doctor with their willful ignorance of science, druids slightly less so. They often view barbarians as simpletons due to their lack of any education. They have a healthy respect for rogues and fighter for doing what they themselves cannot.

Combat: Plague doctors support and heal fellow adventurers while inflicting enemies with debilitating status ailments when the opportunity arises.

Every organism is fascinating in its own way. I love taking them apart to see how they work.
—Dr. Outa Vismind,Human Plague Doctor

Plague Doctor Lore[edit]

Characters with ranks in heal can research plague doctors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Heal
DCResult
5While visually unnerving, plague doctors are experts at healing.
10Plague doctors hold divine magic in disdain, thinking it a violation of science.
15They use a variety of deadly toxins to fight.
20Some say they have the ability to cure and inflict people with merely a touch.

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Plague Doctor Wiki

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